![]() ![]() Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.Ĭheck if the Unity Runtime Fee applies to your game and estimate any applicable fees. We chose this because each time a game is downloaded, the Unity Runtime is also installed. We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. ![]() The Unity Runtime is code that executes on player devices and makes Made with Unity games work at scale, with billions of monthly downloads. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November.Īs many of you know, the Unity Engine is in fact two substantial software components – the Unity Editor and the Unity Runtime. Thank you for your honest and critical feedback.Įffective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. ![]() We will share an update in a couple of days. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. ![]()
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